#include "Delegate/FUnrealCSharpCoreModuleDelegates.h"

FUnrealCSharpCoreModuleDelegates::FOnUnrealCSharpCoreModuleActive
FUnrealCSharpCoreModuleDelegates::OnUnrealCSharpCoreModuleActive;

FUnrealCSharpCoreModuleDelegates::FOnUnrealCSharpCoreModuleInActive
FUnrealCSharpCoreModuleDelegates::OnUnrealCSharpCoreModuleInActive;

FUnrealCSharpCoreModuleDelegates::FOnBeginGenerator FUnrealCSharpCoreModuleDelegates::OnBeginGenerator;

FUnrealCSharpCoreModuleDelegates::FOnEndGenerator FUnrealCSharpCoreModuleDelegates::OnEndGenerator;

#if WITH_EDITOR
FUnrealCSharpCoreModuleDelegates::FOnDynamicClassUpdated FUnrealCSharpCoreModuleDelegates::OnDynamicClassUpdated;

FUnrealCSharpCoreModuleDelegates::FOnCompile FUnrealCSharpCoreModuleDelegates::OnCompile;
#endif
